#1 [↑][↓]  27-10-2023 07:15:53

chessgame80
Commandant de bord
Date d'inscription: 18-10-2022

[MSFS] Sim Update 14 bêta

Publié le 26 oct. 2023

October 26th 2023, Development Update

https://www.flightsimulator.com/october … nt-update/


"Au début de la semaine prochaine, nous publierons la première version bêta publique de Sim Update 14 aux membres bénévoles de la communauté qui souhaitent aider l'équipe de développement à tester la prochaine mise à jour majeure de Microsoft Flight Simulator. Si vous souhaitez participer à ce test préliminaire, veuillez suivre nos forums officiels pour les dernières nouvelles. Les joueurs sur PC/MS Store, PC/Steam et Xbox Series X|S peuvent tous rejoindre le test public. Nous publierons les notes de version sur les forums dès que la version bêta sera disponible au téléchargement."


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#2 [↑][↓]  27-10-2023 09:50:12

Yan Solo
Pilote Virtuel
Lieu: Bouches-du-Rhône
Date d'inscription: 15-03-2008

Re: [MSFS] Sim Update 14 bêta

Merci et en complèment de ton post :
Nous avions précédemment annoncé que  la mise à jour mondiale XV : Europe du Nord et Groenland et sa légende locale,  Saab B 17, sortiraient le 31 octobre, mais celles-ci ont été décalées d'une semaine. La nouvelle date de sortie de la mise à jour mondiale et de la légende locale est désormais le 7 novembre.

Enfin et surtout, nous sommes très heureux d'annoncer que Famous Flyer 07 : Mitsubishi Heavy Industries MU-2  sera lancé la semaine prochaine ! Nous avons hâte de mettre entre vos mains cet avion très attendu du développeur iniBuilds ! Pour un aperçu, regardez ci-dessous une capture d’écran de ce magnifique avion volant près du mont Fuji.

Amitiés wink


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#3 [↑][↓]  27-10-2023 11:30:06

air-alpes
Copilote
Date d'inscription: 29-11-2008

Re: [MSFS] Sim Update 14 bêta

Merci Chess et Yan pour ces bonnes infos.

Allez-vous vous porter volontaires pour tester cette bêta ?


Ecran 32 pouces, CM ASUS Rog strix x670E F Gaming, AMD 9 7900 X3D, DDR5. 32GO Corsair Vengeance 6000 CL 30, Nvidia RTX 4090, Windows 11 64 bits Insider Dev sur M2 PCI, MSFS 2020 (seul) sur M2 PCI

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#4 [↑][↓]  27-10-2023 11:41:21

Panzer!
Pilote confirmé
Lieu: Montpellier
Date d'inscription: 03-01-2014
Renommée :   

Re: [MSFS] Sim Update 14 bêta

Moi je suis abonné aux bêtas depuis 2020 donc j'en serai laugh


Fidèle depuis FS2002 et CFS1 ! LFMT Montpellier Méditerranée et amoureux du 707 et du DC-8
MSFS (pseudo : PANZERFR)
Mais aussi : IL2, Trainz, Silent Hunter, EU IV, HoI IV, Enlisted, War Thunder, KCD, Civilization, etc. Et maquettisme
Ryzen 7 7800X3D - 32Go 6000Mhz DDR5 - RTX 4090 - 34" 3440*1440 240Hz

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#5 [↑][↓]  27-10-2023 18:27:36

chessgame80
Commandant de bord
Date d'inscription: 18-10-2022

Re: [MSFS] Sim Update 14 bêta

air-alpes a écrit:

Merci Chess et Yan pour ces bonnes infos.

Allez-vous vous porter volontaires pour tester cette bêta ?

Bonjour,

j’étais abonné aussi aux bêtas, maintenant j’attends et j'installe seulement les versions finalisées


Win 10, I7 -7700K 4.2Ghz, GeForce  GTX 1080 Ti, RAM Corsair DDR4 32Go - 3200Mhz, 2 SSD M.2 NVMe, écrans 40" et 21"
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#6 [↑][↓]  27-10-2023 18:52:17

Yan Solo
Pilote Virtuel
Lieu: Bouches-du-Rhône
Date d'inscription: 15-03-2008

Re: [MSFS] Sim Update 14 bêta

air-alpes a écrit:

Merci Chess et Yan pour ces bonnes infos.

Allez-vous vous porter volontaires pour tester cette bêta ?

Pas de mon côté car trop nul en informatique et pas du tout envie de mettre le bazard dans mon FS qui tourne comme une horloge !

Je me rapppelle, vu sur le forum, ce que Didier une fois, a du faire pour tout rétablir suite à des probs avec la béta.
J'étais, et le suis tjs, admiratif à sa place j'aurais du courir pour le faire réparer !!! laugh


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#7 [↑][↓]  30-10-2023 18:22:14

Panzer!
Pilote confirmé
Lieu: Montpellier
Date d'inscription: 03-01-2014
Renommée :   

Re: [MSFS] Sim Update 14 bêta

Disponible !

https://forums.flightsimulator.com/t/si … u=panzerfr

NEW CONTENT/FEATURES
ATC Vectoring bug fixes:
Now assigning the correct clearance when the first two waypoints were one over the other.
Now assigning a new vector & clearance every time the user asks the ATC for a new vector.
ATC now clears a step to the next altitude some time before arriving at the previously cleared altitude, rather than once arrived at the previously cleared altitude. (Next step is issued when at 2000FT from cleared altitude rather than 250FT from cleared altitude).
Added flight plan assistance setting for ATC in the user experience assistance settings so that users can request the ATC to favor their flight plan or world map flight settings over the current conditions. This assistance is set to “Active” by default.
Active: ATC will set the active runway and approach for the departure and arrival airport based on the users flight plan or settings in the world map.
Deactivated: ATC will set the active runway and approach based on current conditions only.

General Bug Fixes
Fixed ATC that was mixing voices in localized languages 2
Performance optimizations for long flights
Fixed localization bugs
Several crashes have been fixed across the title

Marketplace
Fixed an issue where the wishlist would not sort properly in the Marketplace

Online
See boxed section at the top of this thread - Fixed an issue of players not seeing each other in Multiplayer

Navigation/Traffic
Enhanced ATC phraseology. Some of the improvements include:
The removal of the word ‘for’ in altitude change requests.
Eliminating the requirement to include altimeter settings in takeoff clearances.

Weather
Fixed an issue where the wind from a malformed METAR was incorrectly read
Snow and ice coverage accuracy has been improved in live weather

Glass Cockpits
Garmin G3000 / G5000
Fixed an issue where removing an airway entry leg from the flight plan could sometimes corrupt the flight plan.
G1000 Nxi
Added support for hardware keyboard with new AS1000_CONTROL_PAD_ H events.
Fixed an issue where removing an airway entry leg from the flight plan could sometimes corrupt the flight plan.

Aircraft
General
Fixed an issue that could cause the state of Avionics circuit dependent features to be toggled on and off when no MarkerBeacon circuit was present
Corrected an issue that would cause some P-51s to lose power in Reno races 1
Corrected many false positive errors regarding InputEvents when loading AI planes
Corrected an issue that could prevent cockpit interactions from working in some rare conditions
Fixed - T-6 Undecided - Unable to enter values by double-clicking on GNS screen
Improved aircraft simulation stability (few potential crashes were fixed)
Fixed - T-6 Baby Boomer - Unable to enter values by double-clicking on GNS screen
Fixed - P-51D Strega - Unable to enter values by double-clicking on GNS screen
Fixed - P-51D Miss America - Unable to enter values by double-clicking on GNS screen
Fixed - P-51D LadyB - Unable to enter values by double-clicking on GNS screen
Fixed - L-39 Sarance - Unable to enter values by double-clicking on GNS screen
Fixed - L-39 Pipsqueak - Unable to enter values by double-clicking on GNS screen
Contact Points compression under some kind of roof (bridge, cave, arch, etc.) was fixed
Aircraft Registration can no longer be lowercase
Payload station weights that are set via SimConnect are now properly displayed in the Weight&Balance toolbar panel.
External HUD
Minimized HUD can now display more than 8 engines power values
Helicopters
Anti-stall protection is now disabled for helicopters
Boeing 787-10 / Boeing 747-8i
Weight & Balance: An operational CG margin is considered now to avoid extreme CG values when loading the aircraft.
SIM: ATC will now know about your planned cruise altitude and will assign you a flight level accordingly.
CHECKLISTS: Fixed bug where checklists that only contain closed loop items would sometimes be skipped when entering the checklist page if all items are completed.
[787] CHECKLISTS: Fixed flaps checklist items being completed before the flaps reached the selected position.
[787] W&B: Corrected movement of the CG as fuel is burned by moving the tanks to the exact locations of those on the real plane.
[787] EFB: Support clearing of the TOW field.
[787] EFB: Cap the achievable MTOW at the certified limit of the plane.
[787] EFB: Correct error message when current TOW exceeds the achievable MTOW.
[787] EFB: Added Automatic brightness adjustment.
[787] EFB: Fixed spelling errors.
[747] SYSTEMS: Reserve fuel transfer will now not stop once started mid flight.
Curtiss JN-4 “Jenny”
Fixed - [KO-KR] Some instruments in cockpit are not localized in Korean in Curtiss Jenny.
Fixed - [Localization] Livery names are not localized in liveries page.
Fixed - [pl-PL] Missing/untranslated words in checklist.
Fixed - [TR-TR] Some instruments in cockpit are not localized in Turkish in Curtiss Jenny.
Daher TBM 930
Fixed broken autopilot panel backlighting.
Robin DR400
Fixed flaps looking misaligned with the wings in neutral position.

World
Used more realistic mapping of wave lengths onto RBG values for the ozone layer scattering and the sun color, resulting in more realistic colors of the sky and the lighting in the world.

SDK
Added “set_max_compression” and “spring_exponential_fix” parameters to the “[CONTACT_POINTS]” section of the “flight_model.cfg” file. See SDK for details.
Several features have been added and bugs have been fixed for the skid-type landing gear, which can now be retractable. See SDK for details.
More parameters have been added to the “[VIEWS]” section of the “camera.cfg” file to control the behavior of the external camera (“external_camera_distance”, “external_camera_follows_heading”, “external_camera_follows_velocity”). See SDK for details.
Fixed crash when “positive_g_limit_flaps_up” parameter is present in [AIRPLANE_GEOMETRY] section in flight_model.cfg, but one of the parameters: “positive_g_limit_flaps_down” or “negative_g_limit_flaps_up” or “negative_g_limit_flaps_down” is missing. See SDK for details.
Added new Coherent calls SET_CRUISE_ALTITUDE and GET_CRUISE_ALTITUDE to get/set the planned cruise altitude the ingame ATC knows about.

Devmode
Fixed context setting of Material Editor when opening Scenery Editor
Aircraft debug windows stability was improved
“Exponential Constant” parameter is added to the Contact Point serialization (it was missed)
Debug lod: option to disable 30Km mesh display limit

SimConnect
New Data are availaible through NavData API (Pavement, Vasi, Approach Lights)
Ident and region are now two separate fields while requesting Facilities
SimConnect Input Events function can now be used while devmode is disabled
SimConnect Input Events shouldn’t crash the sim after going back to main menu (or restarting a flight)

SimVars
Added simvars AIRCRAFT_AGL and AIRCRAFT_ALTITUDE_ABOVE_OBSTACLES

Aircraft Editor
Made NdArrays more flexible, avoid writing too much data per line.
Added Expert Mode to the editor. Expert Mode eliminate all constraint on the editor regarding conditional fields, required parameters or array sizes. Only already existing parameters and modified parameters are saved. This mode allows for greater flexibility of the editor but require more knowledge on how to configure an aircraft.
Added new parameters
Added rotation Gizmo
Added an option to delete a parameter from the cfg file, or to reset it to its default value

Visual Effects Editor
New nodes: Abs, Sin, Cos
New fixed orientation feature
Fixed visual effect instances not being properly stopped and restarted when the Visual Effects Editor is closed

WASM
Fixed a bug in CommBus API that cause first registration of an event in Wasm to be ignore
Fixed an error in the depencies of the VFX Aircraft Sample (and rename the sample from “SampleWasmModule” to “VfxWasmModule”)
Fixed clipping modes (intersect, complement and Xor) for GDI+ API

Dernière modification par Panzer! (30-10-2023 18:25:08)


Fidèle depuis FS2002 et CFS1 ! LFMT Montpellier Méditerranée et amoureux du 707 et du DC-8
MSFS (pseudo : PANZERFR)
Mais aussi : IL2, Trainz, Silent Hunter, EU IV, HoI IV, Enlisted, War Thunder, KCD, Civilization, etc. Et maquettisme
Ryzen 7 7800X3D - 32Go 6000Mhz DDR5 - RTX 4090 - 34" 3440*1440 240Hz

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#8 [↑][↓]  30-10-2023 19:53:35

Yan Solo
Pilote Virtuel
Lieu: Bouches-du-Rhône
Date d'inscription: 15-03-2008

Re: [MSFS] Sim Update 14 bêta

Merci Panzer wink


I7 10700K - CM Asus TUF GAMING Z490 PLUS - 64 Go Corsair DDR4 3600 - RTX 2080 Ti Gigabyte Super Gaming 11 Go - 2 SDD M2 de 2 To et 2 de 1 To - Windows 11 64

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#9 [↑][↓]  31-10-2023 03:17:02

chessgame80
Commandant de bord
Date d'inscription: 18-10-2022

Re: [MSFS] Sim Update 14 bêta

Merci Panzer !


Quelques changements importants dans cette liste :

General Bug Fixes
Fixed ATC that was mixing voices in localized languages


Navigation/Traffic
Enhanced ATC phraseology. Some of the improvements include:
The removal of the word ‘for’ in altitude change requests

Weather
Fixed an issue where the wind from a malformed METAR was incorrectly read


Win 10, I7 -7700K 4.2Ghz, GeForce  GTX 1080 Ti, RAM Corsair DDR4 32Go - 3200Mhz, 2 SSD M.2 NVMe, écrans 40" et 21"
MSFS Premium Deluxe | version Store, P3DV5, XP12

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#10 [↑][↓]  31-10-2023 13:54:02

Hargn
Pilote confirmé
Date d'inscription: 06-12-2009
Renommée :   

Re: [MSFS] Sim Update 14 bêta

Sans oublier :

General Bug Fixes
Performance optimizations for long flights
Several crashes have been fixed across the title

A vol sur deux, mon simu crash juste avant le TOD quand je me remets devant, après 7h de vol.
Je vous raconte pas la frustration subie et l'abnégation derrière pour reprendre et continuer.

Dernière modification par Hargn (31-10-2023 13:54:38)


AMD Ryzen 9 3900X - Gigabyte AORUS GeForce RTX 3090 Master 24Go - X470 Aorus Ultra Gaming - Corsair Vengeance LPX 32Go 3200MHz
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#11 [↑][↓]  31-10-2023 16:29:15

Yan Solo
Pilote Virtuel
Lieu: Bouches-du-Rhône
Date d'inscription: 15-03-2008

Re: [MSFS] Sim Update 14 bêta

Si je ne m'abuse pas ceci corrige egalement la couleur du ciel :
Used more realistic mapping of wave lengths onto RBG values for the ozone layer scattering and the sun color, resulting in more realistic colors of the sky and the lighting in the world.

In French :
Monde
Utilisation d'une cartographie plus réaliste des longueurs d'onde sur les valeurs RBG pour la diffusion de la couche d'ozone et la couleur du soleil, ce qui donne des couleurs plus réalistes du ciel et de l'éclairage du monde.


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#12 [↑][↓]  31-10-2023 18:37:04

Hargn
Pilote confirmé
Date d'inscription: 06-12-2009
Renommée :   

Re: [MSFS] Sim Update 14 bêta

J'en parle dans le post juste en dessous.


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#13 [↑][↓]  31-10-2023 23:11:22

Panzer!
Pilote confirmé
Lieu: Montpellier
Date d'inscription: 03-01-2014
Renommée :   

Re: [MSFS] Sim Update 14 bêta

Quelques comparatifs trouvés sur le forum officiel :

https://forums.flightsimulator.com/uploads/default/original/4X/e/d/c/edc2488432660921227defc5bebcd348c614690e.jpeg

https://forums.flightsimulator.com/uploads/default/original/4X/2/7/e/27edddcc083720af09c3b8d2ad55ea0baa27d5c9.jpeg

https://forums.flightsimulator.com/uploads/default/original/4X/c/f/1/cf189b8a7c0a8a0de55b1ff370feff17b9ccd600.jpeg
https://forums.flightsimulator.com/uploads/default/original/4X/e/0/3/e031475f7f0a5d995dffb32cb517253dea4bfc44.jpeg


Fidèle depuis FS2002 et CFS1 ! LFMT Montpellier Méditerranée et amoureux du 707 et du DC-8
MSFS (pseudo : PANZERFR)
Mais aussi : IL2, Trainz, Silent Hunter, EU IV, HoI IV, Enlisted, War Thunder, KCD, Civilization, etc. Et maquettisme
Ryzen 7 7800X3D - 32Go 6000Mhz DDR5 - RTX 4090 - 34" 3440*1440 240Hz

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#14 [↑][↓]  31-10-2023 23:54:12

Yan Solo
Pilote Virtuel
Lieu: Bouches-du-Rhône
Date d'inscription: 15-03-2008

Re: [MSFS] Sim Update 14 bêta

Hargh et Panzer! Merci à vous deux wink

Dernière modification par Yan Solo (31-10-2023 23:55:38)


I7 10700K - CM Asus TUF GAMING Z490 PLUS - 64 Go Corsair DDR4 3600 - RTX 2080 Ti Gigabyte Super Gaming 11 Go - 2 SDD M2 de 2 To et 2 de 1 To - Windows 11 64

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#15 [↑][↓]  10-11-2023 15:02:40

JpP
Copilote
Date d'inscription: 30-07-2012

Re: [MSFS] Sim Update 14 bêta

@Panzer, Hargh aussi peut-être ...
Bonjour à vous,
Avez-vous rencontré un problème d'affectation des commandes-manette, comme moi ici http://www.pilote-virtuel.com/viewtopic … 7#p1126457 ?
Merci d'un éventuel retour ...
JPierre


Portable MSI, Windows 11, I7 11ème génération, 32 Go RAM, M2 1+4 To, Nvidia RTX 3070 Portable 8Go

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