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Bonsoir,
je ne sais pas si c'est le bon endroit pour ce genre de question mais bon, je me lance.
Je voudrais savoir si le Concorde de Flightsimlabs est :
1/ Compatible avec Windows 8 ?
2/ Compatible avec DX10 ?
Merci par avance.
Hors ligne
Le mieux serait de visiter leur site: http://forums.flightsimlabs.com/index.p … nd-p3d-v20
Now that the P3Dv2 NDA has been lifted (and with the announcement of its imminent release), we can comment (a little bit) on this topic, as follows:
We're still looking into whether it would be viable for FSLabs to invest in making the Concorde-X P3Dv2-compatible. While the good folks at LM have done everything possible to make v2.0 backward compatible with 1.4 (and FSX), there are quite a few areas where the Concorde-X product has FSX-specific requirements and needs so that it can function as well as it does (some might call it "hacks" into FSX code - we shy away from such terms of endearment).
On top of this, LM have done quite a good job with memory management, but there's also a lot of additional features and options that have been added (not to mention the all-new DirectX 11 graphics management) which make predicting OOM behavior quite impossible, as there are simply too many factors at play here and, while I can't quote the discussions verbatim, there are quite a few areas in legacy code that still need attention before everybody would be satisfied that OOM issues have been resolved.
As such, we'll keep our existing policy regarding Prepar3d and the Concorde-X for the time being. If and when more news comes on this topic, I'll be certain to inform everyone.
Il semblerait qu'ils se posent la question donc pour l'instant cela ne doit pas être tip-top.
Hors ligne
Lagaffe a écrit:
Le mieux serait de visiter leur site: http://forums.flightsimlabs.com/index.p … nd-p3d-v20
Now that the P3Dv2 NDA has been lifted (and with the announcement of its imminent release), we can comment (a little bit) on this topic, as follows:
We're still looking into whether it would be viable for FSLabs to invest in making the Concorde-X P3Dv2-compatible. While the good folks at LM have done everything possible to make v2.0 backward compatible with 1.4 (and FSX), there are quite a few areas where the Concorde-X product has FSX-specific requirements and needs so that it can function as well as it does (some might call it "hacks" into FSX code - we shy away from such terms of endearment).
On top of this, LM have done quite a good job with memory management, but there's also a lot of additional features and options that have been added (not to mention the all-new DirectX 11 graphics management) which make predicting OOM behavior quite impossible, as there are simply too many factors at play here and, while I can't quote the discussions verbatim, there are quite a few areas in legacy code that still need attention before everybody would be satisfied that OOM issues have been resolved.
As such, we'll keep our existing policy regarding Prepar3d and the Concorde-X for the time being. If and when more news comes on this topic, I'll be certain to inform everyone.Il semblerait qu'ils se posent la question donc pour l'instant cela ne doit pas être tip-top.
Bonjour !
JBROUILLET demande si le Concorde de FSB est compatible DX10, rien à voir avec P3DV2 et DX11 .
Oui il est compatible DX10 .
Bernard .
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Mea culpa
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Bonjour, Merci à vous deux pour vos réponses !
et il fonctionne sous Windows 8 ?
Hors ligne