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[P3D] v4.0 - 4.3

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[P3D] v4.0 - 4.3

Bonjour à tous,

je souhaiterai savoir qu'elles sont les améliorations importantes entre les versions 4.0 et 4.3 svp ?
je suis actuellement en 4.0

merci à vous.

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Re : [P3D] v4.0 - 4.3

w00t
la lecture ......!!! ou la becquée ..!!

Patou


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Re : [P3D] v4.0 - 4.3

Bonjour PNC
Lorsqu'une version est mise sur le marché, elle peut bénéficier de corrections, voire d'améliorations, dites mineures.
Le numéro de la version de base (4 par exemple) ne change pas.
Et en principe, ces updates sont gratuits. Il en va autrement lors d'un changement majeur de version qui implique souvent d'acquérir une nouvelle licence.
Donc, il n'y a pas d'améliorations importantes dans les correctifs mineurs et on peut très bien rester avec le produit installé quelle que soit la version installée initialement.

Plus concrètement, la lecture des corrections et améliorations se trouve ici :
https://prepar3d.com/news/2018/06/114765/
Et un passage brut de fonderie dans Google traduction
https://translate.google.fr/?hl=fr

Dernière modification par micpni (08/09/2018 14:40)

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Re : [P3D] v4.0 - 4.3

micpni

merci pour ta réponse précise et documentée. en effet j'ai installé (sur un disque test) la version 4.3 et je n'ai pas trouvé de réelles différences par rapport à la 4.0 qui est mon installation de base. j'avais lu entre autres un effet de pluie (parait-il) sur le pare brise (?) rien vu de tout çà ! en terme de FPS je n'aie pas trouvé d'amélioration significative. je reste donc
sur ma version 4.0.

merci encore.

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Re : [P3D] v4.0 - 4.3

Pour l'effet de pluie il faut que l'avion ait un mdl qui le prévoit.

Et une lecture intéressante de Lagaffe
http://www.pilote-virtuel.com/viewtopic.php?id=82832

Dernière modification par micpni (08/09/2018 15:00)

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Re : [P3D] v4.0 - 4.3

L'effet de pluie se fait sur les zavions natifs ..

Patou


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Re : [P3D] v4.0 - 4.3

NEPTUNE6P2V7

merci pour la précision, j'ignorai !

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Re : [P3D] v4.0 - 4.3

Pas tout à fait Patou ... si je me souviens bien il n'y a que le modèle G1000 du Money (de mémoire) qui bénéficie de cet effet.
Sinon l'effet de pluie et la façon dont on l'implémente sont décrit dans un de mes posts dans la rubrique "Création ..."
=> http://www.pilote-virtuel.com/viewtopic.php?id=82987

Toujours est-il qu'il existe quand même pas mal de modifications positives apportées par LM dans la 4.3 depuis la sortie de la v4.0. Par exemple, à partir des deux dernières versions mineurs le C-13 est apparu en natif et il y a eu des ajouts concernant les hélicoptères notamment. Pour le reste les ChangeLog sur le site de Prepar3D sont à lire en détail.

Que ces améliorations ne change pas le produit tel que PNC l'utilise, je te l'accorde aussi wink.


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Re : [P3D] v4.0 - 4.3

Ouais aucun changement wink

Ça c'est entre v4,2 et 4,3:

Prepar3D Client
General Platform Updates
New Features

    Vehicle panels can now be used in VR.
    Window Definitions can now be created and applied to Prepar3D windows.
    Added Scenery Library and Add-ons to the Startup Screen.
    Added interactive Map to the Airport Selection Screen.

New Features (Professional Plus Only)

    Added basic Common Image Generator Interface (CIGI) support.
    Distributed Interactive Simulation (DIS) entity appearances can now be customized per bit via XML file.

Fixes and Improvements

    Fixed issue where right clicking the ATC and closing would cause the ATC window to reopen on a view change.
    Fixed inaccurate heading when broadcasting to ForeFlight.
    Invalid camera settings no longer save out when saving in VR.
    Various VR Performance improvements increasing overall framerates and stability.
    Virtual Cockpit (VC) rendering performance improvements.
    Fixed visual bug where UI windows would flash at the wrong location when opened.
    PreVC post processing optimized with new VC rendering techniques.
    Updated Colorizer post process to correctly use stencil buffer.
    Fixed numpad view panning when using SimConnect applications.
    Fixed rare bug in Oculus initialization that could cause visual anomalies.
    Fixed visual errors when using Oculus with SteamVR.
    Fixed VR issue which prevented the proper single pass stereo mode from updating based on settings.
    Fixed bug preventing the ShowMessageText setting from persisting.
    Fixed issue with undocked views not focusing and accepting input when closing their context menu.
    Fixed bug preventing add-ons from loading properly with trailing slashes ‘\’ in file paths.
    Added a VR settings UI screen and reorganized VR menu items.
    Oculus VR headsets can now be used with SteamVR.
    Added VR emulator option to test VR without having a headset connected (requires installing SteamVR).
    Cinematographer camera movement speed is now updated based on joystick sensitivity settings.
    Fixed issue that could cause the ATC window to be disabled unexpectedly.
    Fixed issue that caused keypresses to be processed on SimConnect menu windows when opened.
    Zoom is now available in VR.
    Installer is now digitally signed.
    Fixed crash that would occur in vehicles with a large number of VCockpit panel entries.
    SimConnect menus no longer register for key presses larger than the menu option count.
    Reduced lag when opening context menus.
    Fixed bug where numeric keypresses to SimConnect windows would also be sent to the main application.
    Custom camera menu items are now displayed in their view category and can be applied to views when opened.
    Deleting a custom camera now only resets views that had that specific custom camera applied instead of all views in that category.
    Default settings for VR, ViewGroups, and Multichannel are now written out to configuration files.
    Added reset camera menu option in context menu and menu bar. Reset also reapplies custom camera values if set on the view.
    Updated default zoom levels for cockpit and virtual cockpit entries to 0.3.
    Fixed issues with certain sensor views in VR singlepass with MSAA enabled.
    Fixed bug that caused voice communication issues over multiplayer.
    Added -rolename command line option. This lets users specify the rolename for multiplayer scenarios.
    Startup screen is no longer displayed when using the -net command line option.
    Both structured and unstructured scenarios can be selected when booting directly into multiplayer using the -mp command line option.
    Fixed visual issues with focal points.
    Placed dynamic lights are now processed in clusters with additional distance-based checks improving performance.
    Added ability to create custom voice control phrases from VR.
    Renamed Selection key events in the Controls UI to Selection/Zoom so that the key binding for zooming is easily searchable.
    Added magneto increment/decrement to Controls UI.
    Removed redundant work in water texture processing.
    Fixed hybrid unit display errors in UI.
    Added checkbox for disabling cockpit momentum effects.
    Fixed margin errors, tooltips, and minor visual bugs in several UI screens.
    Fixed issues where custom scenery could cause invalid data to be written in land classes.
    Fixed bug where secondary view group windows would not fully expand to the left and right of the display.
    Fixed bug where maximized windows on secondary monitors would not cover the taskbar in full screen on Windows 10.
    Fixed bug with vehicle doors opening after a SimConnect menu was opened.
    Added additional fallback case when loading control mappings to disregard any GUID in the title. This is useful when exporting controls on one machine and importing on another where GUIDs may not match.
    Fixed resizing issues with the timer panel.
    Changed default observer focus type to local instead of world.
    Updated installer to reduce potential hangs when installing DirectX.
    Fixed enter key not working with Activation UI windows.
    Fixed crash when opening the Save UI if any installed aircraft were missing titles in their aircraft.cfg.
    Fixed crash when originalID was missing from scenario file.
    Updated generic buildings to do more accurate position calculations.
    Redesigned the Custom Camera UI.
    Fixed bug where sensor mode would not be cleared when removing IR post processes from views.
    Post processes no longer render one additional frame after being removed.
    Fixed error preventing email activations from persisting on restart.
    InfoGen is now updated in panel only views.
    Fix bug with rotatable landing light PBH in ISimObject vehicles.
    Fixed Flight Planner UI bug with cruising altitude not automatically being calculated after a departure/destination is selected.
    Fixed collision bug with avatar.
    Distant vehicles are more accurately displayed.
    Fixed bug where VC only views would be white when set to the starting view in a scenario.
    Fixed issue preventing User Interface windows from blacking out the application on newer versions of Windows 10.
    Fixed bug where Payload UI would save changes when pressing escape.
    Fixed issue with attached effects that could cause them to disappear at certain viewing angles. This also affected attached dynamic lights.
    Fixed turbo prop shaft torque time constant preventing errors causing incorrect net negative torque values.
    Fixed crash that could occur when crashing vehicle.
    Fixed issue preventing the host machine in multiplayer from correctly serializing content to client machines. This would occur when the host did not have content that connected clients had.
    When multiple UI windows are open only the window accepting user input is enabled.
    Improved handling of autogen extrusion object intersections including bridges.
    Fixed bug which could cause night terrain textures to be incorrect for one frame in some cases.

Fixes and Improvements (Professional Plus Only)

    Various updates to DISEntityTypes.xml.
    Fixed potential infinite loop when two or more DIS entities were colliding.
    DIS articulated parts and entity appearances are now configurable via XML file for both native objects and ISimObjects.
    Fixed audio choppiness when using DIS radios and intercoms.

SimDirector Updates
Fixes and Improvements

    Fixed bounding issues when zooming with double click in SimDirector.
    Fixed bug causing SimDirector to lock up when canceling out of the SimOperator UI.
    Fixed crash that would occur when closing SimDirector when starting Prepar3D in SimDirector mode.
    Fixed bug where SimDirector icons would not render with post processing disabled.
    Improved tab key handling in SimDirector catalog view.
    Windows in SimDirector can now be activated using the keyboard by pressing Ctrl + Tab.
    Updated SimDirector course documentation.
    Fixed bug where the SimDirector window title text would not display file names containing multiple periods correctly.
    Added “ShowText” property to Dialog Actions.
    Added clarification to goal objects to highlight that completed goals can still be failed.
    Fixed bug where wingman behavior would still move AI when position freeze all was active.
    The current AppVersion will now write out to fxml from SimDirector instead of the loaded scenario’s AppVersion.
    Added confirmation prompt when exiting SimDirector.
    The AirportLandingTrigger IDENT field now correctly validates against all airport ICAOs and is treated as a validation error instead of warning.
    Fixed SimDirector bug with Zoom Mode resetting to Standard after pressing shift while in Precise mode.
    Fixed bug where opening the Select Vehicle UI would cause all placed objects to disappear.
    The SimDirector window position and size now persist when switching between modes.
    Fixed issue with mouse look behavior for docked views in SimDirector Preview mode.

Prepar3D Content
New Content

    Added six flyable C-130 aircraft as default selectable vehicles:
        AC-130 ‘Spectre’
        C-130H
        C-130J
        C-130J-30
        HC-130
        KC-130
    New placeable 3D scenario objects added:
        Outrider Unmanned Aircraft System (UAS) vehicle
        74K Aerostat lighter-than-air vehicle system and mooring platform
        Miniature Hit-to-Kill (MHTK) missile
        Javelin missile
        Surface-to-Air Missile ground vehicle
        TPQ-53 Radar System ground vehicle
        Multi-Mission Launcher ground vehicle
        High Mobility Artillery Rocket System (HIMARS) ground vehicle

Fixes and Improvements

    Removed duplicate sound in AIM-120 missile.
    Fixed issue that caused Jet Fighter 27 and 29 to appear as selectable vehicles.
    Model and texture updates for the CH-53.
    Removed broken duplicate firetruck SimObject.
    Some Scaleform mission panels were missing window_size cfg entries leading to sizing errors in some cases.
    Fixed missing sounds for several AI ground vehicles.
    Updated CH-53 and UH-60 exterior models with more accurate crash boxes.
    Updated CH-53 interior textures.

Prepar3D Scenery
Fixes and Improvements

    Fixed scenery errors causing trenches to appear along Cyprus.
    Fixed elevation and exclusion issues at YBUD.
    Fixed elevation issues in Guam.
    Added American Elm and Acacia mild winter SpeedTree variations.

Prepar3D SDK
New Features

    Target frame rate can be applied to specific cameras in camera configuration files and through the PDK.
    Added INetworkServices.h and IMultiplayerService.
    Added TextEventDestroyed SimConnect notification for when text windows are closed.
    Windows and panels can be positioned in 3D space using the PDK.
    Added damage state variable to ModuleSim. Variable can be set via scenario, PDK, or SimVar and will be serialized in multiplayer. Developers can use this variable to control model appearances.
    Added 3ds Max 2018 support.

Fixes and Improvements

    Added PreScene pass to SDK for custom render objects.
    Changed several QueryBaseObject interfaces to return void** instead of the specific version in the PDK.
    Fixed build error in SimpleHelicopter PDK sample.
    Updated SDK to have input stencil available for the PreVC render pass.
    Stencil flag added to primitive drawing.
    Added attachment SetOffsetFeet and SetOffsetRadians functions to the PDK.
    Added create and destroy callbacks for effects to the PDK.
    Added pylon accessibility to weapon system PDK.
    Fixed crash that could occur on shutdown if execute_calculator_code was called from within panel callbacks.
    Fixed light SimVar inconsistencies and added Headlight, Brake, and General Light key events.
    FLOAT2 has been added as a Simprop type/property option.
    Added content error report for missing models.
    Improved content error reports for DLL loading errors.
    Aircraft panel folders will now take priority over global gauges folders.
    Fixed file path bug with SimConnect_CaptureImage.
    Fixed SimConnect_OpenView to open a view with the correct camera and window title.
    Corrected rotation issue when setting attachment orientation.
    RUDDER POSITION SimVar now settable on GroundVehicles.
    Fixed error preventing ISimObjects from signalling weapon fired events.
    Fixed various camera sensor mode SimConnect functions.
    Fix edge case in PDK callback list that could cause a crash on shutdown.
    Added function to change the color of the AG radar scan.
    Added several new SDK samples.
    Add GetDeviceWindow function to IRenderingPluginService.
    Fixed window focus bug when opening an observer view with SimConnect_OpenView.
    Fixed issue where SimConnect data requests with the same definition ID would collide even though they were different request types.


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Re : [P3D] v4.0 - 4.3

Ça c'est entre v4,1 et 4,2:

New Features

    Added Single-Pass VR support for improved VR performance.
    Added headset selection to the VR menu
    Added helicopter AI capabilities
    Added helicopter autopilot functionality
    Added support for ground based waypoint and wingman AI
    Added Voice Control (experimental).

New Features (Professional Plus Only)

    Added Distributed Interactive Simulation (DIS) Collision PDU support

Fixes and Improvements

    Fixed crash that could occur when moving windows across different GPUs
    Fixed issue in VR where the red top-down cursor would only show in the left eye view
    Fixed issue that could cause AI to jitter when viewing recordings
    Fixed flickering issue in VR when changing to a sensor view for the first time
    Fixed bug preventing graphics profile names from saving correctly
    Fixed issue with the crash view being misaligned in VR
    Fixed issue in the flight planner screen where altitude units would not sync with user preferences
    Fixed issue with full screen not correctly blacking out monitors with certain resolution settings
    Filenames containing a ‘.’ character are now supported
    Added additional VR error messages to assist in debugging common issues
    Specified content errors will now only be reported once
    Added pop-up message that is shown when graphics driver crashes allowing scenario to be saved before shut down
    Fixed issue preventing navigation visual ribbons from properly appearing in instant replay and recordings
    Fixed issue where invalid ATC options were assigned to ground vehicles
    Fixed issue where commands assigned to numeric keys with modifiers (i.e. shift + 1) would not execute when the ATC window was open
    Fixed crash that could occur when having the ATC window open for an extended period of time when using a ground vehicle
    Fixed Scaleform crash occurring in various third party add-ons
    Corrected time zone processing so the date changes correctly when switching to an airport in a different hemisphere
    Fixed several time zone issues including updating GMT references to UTC, updating daylight savings time dates, fixing default time zone locations, and fixing international date line behavior
    Added “Message Text” option to enable or disable additional information text messages including opening the aircraft canopy
    Fixed issue where Air Traffic views would not correctly sync in VR
    Fixed issue preventing HTC Vive headsets from being used on machines with Oculus Software installed
    Fixed crash with Ultra Water when using third party add-on aircraft
    Fixed crash in Scaleform sound playback
    Fixed Unicode error with CustomAction payload strings
    Fixed crash that would occur when deleting the last assignment in the Controls user interface
    Fixed several issues with the recording system including objects spawned from a SpawnList not appearing, avatar animations not playing, and bookmarks not saving all data
    VR settings can be now set to persist
    Fixed issue where base AI could overwrite AI behavior states
    Fixed issue where heading would be lost when AI tug was turned on
    Fixed issue that could cause incorrect or corrupt textures to load when having several scenery add-ons installed through the Add-on Package setup
    Updating vehicle airspeed in the map UI no longer causes the pitch and bank to reset back to 0
    Autopilot airspeed increment and decrement can now be mapped to keyboard commands
    Fixed bug where desktop resolution would not revert to its original value when exiting in some cases
    Fixed issue with sky color being incorrect when volumetric fog was disabled
    Fixed issue with focal points being incorrectly colored in IR Black Hot camera mode
    Minor improvements to terrain paging performance
    Camera definitions now use content pathing when loading Scaleform movies
    Gauge events and scripts are now processed by the user object when the avatar is detached
    Scaleform overlays can now be set to source data from a camera’s target object
    Corrected frustum offsets for cameras. Fix corrects Roll being incorrectly handled across the platform for cameras.
    Fixed issue with loading third party dlls on Windows 10
    Undocked windows now correctly persist their maximized state when application is restored after being minimized
    Fixed left-eye lag seen in Oculus Rift VR headsets
    Fixed performance and stability issues with Ultra Water on Nvidia 10 series cards
    Improved AI waypoint following
    Fixed issue where cameras would save incorrect field of view values in some cases
    Fixed issue where batched objects would have incorrect positions at high altitudes
    Fixed tab order in Fuel and Payload UI and Failures UI
    Fixed small freezes that would occur when using the SimConnect text menu
    Fixed issue where Scaleform panels would flicker in SLI when undocking views
    Fixed issue where F-22 ground radar would flicker in SLI
    Improved performance for render-to-texture (RTT) views and plugins in SLI
    Improved Dynamic Lighting performance by filtering lights based on distance and size
    Adjusted the size of stars in reflections
    Fixed crash that could occur when certain jetways would animate
    Fixed issue where opening the context menu in undocked views would cause a slight delay
    Fixed incorrect tooltips in the Information options page
    Fixed issue that would cause text added through SimConnect to draw twice each frame
    Fixed cloud lighting inconsistencies between multiple views
    Fixed issue that could prevent certain model parts from becoming visible after switching between views

Fixes and Improvements (Professional Plus Only)

    IP address of machine is now automatically detected in the DIS menu configuration
    Fixed issue that could cause weapons to draw in the incorrect location depending on viewing angles inside the Virtual Cockpit
    Fixed issue that prevented the avatar from reloading weapon systems on a scenario load

SimDirector Updates
New Features

    Added support for configuring new helicopter AI capabilities
    Entities and Mobile Scenery now support AGL altitudes

Fixes and Improvements

    Fixed issue which caused scenario cameras to disappear when renamed
    Fixed issue where resize cursor would incorrectly appear in certain locations in the Selected Properties view
    Fixed crash that could occur when importing object groups
    Fixed crash that could occur when playing a flight recording
    Fixed incorrect terrain origin with scenario cameras
    Fixed issue that would cause objects to disappear after deactivating their corresponding waypoint list
    Added validation for missing object references in AI behaviors
    Fixed crash that would occur when setting the current waypoint of an object to a value out of range
    Fixed issue that prevented focal points from drawing after switching to an external view
    Fixed issue where translate and scale gizmos would incorrectly activate when dragging the mouse over them
    Fixed issue with drag selection not deselecting appropriate objects
    The waypoint window is now opened when creating a waypoint list
    Clicking a selected object now deselects all other selected objects
    Fixed selection issues seen when dragging icon clusters
    SetGaugeActions now persist their values when changing variants of the same vehicle
    Fixed issue where scale gizmo could be selected for the user ownship
    Fixed crash when running Comprehensive Scenario Validation
    Fixed driver crash caused by dragging multiple SpeedTree objects
    Fixed issue where moving objects would snap to their original location when moving while the translate gizmo was active
    Fixed issue where the rotate gizmo would jitter when selecting certain axes
    UI elements no longer lose focus when mouse moves over the 3D map view in Windows 10
    Reduced SimDirector loading time
    Fixed issue where SimDirector would hang on shutdown with third party add-ons installed
    Fixed serialization issue with the ScaleformPanelWindow
    Moved mode change buttons to a separate ribbon tab and refactored base ribbon tab layout
    Snap to Ground is now set to off by default

Prepar3D Content
New Features

    Added CH-53E Super Stallion Marine and Navy variants as default selectable vehicles
    Added MH-60R and MH-60S Seahawk variants as default selectable vehicles
    F-16A and F-16AM HMD reticles now display in VR
    New placeable scenario objects added:
        Orion Multi-Purpose Crew Vehicle (MPCV)
        Space Launch System (SLS) Block 1
        Generic Jet Fighters
        Special Forces Boats
        Container Ship
        Ro-Ro Cargo Ship
        Transporter Erector
        6×4 Truck
        M901 Patriots
        M777
        Tanker Truck Yellow
        Lowboy Semi-Tractor Trailer
        Desert Hawk 3.1
        Indago UAS

Fixes and Improvements

    Updated default avatar cameras to use the avatar as the data source for Scaleform overlays. This corrects errors with the compass when using multiple views.
    Improved F-16 HUD readability
    Moved UH-60 default eyepoint to center of the seat

Prepar3D Scenery
Fixes and Improvements

    Fixed large trench running through Syria
    Fixed coastline dips in Guam
    Fixed runway Z-order issues at KNRB

Prepar3D SDK
New Features

    Added Voice Control PDK plugin and service to add custom voice commands to the system (experimental)
    Added Voice Control SimConnect sample
    Windows and panels can now be placed in 3D space using the PDK
    Added AttachPointService providing location and orientation of attached objects
    Grass can be added as autogen on airport backgrounds
    Added SimConnect camera type to create external AI cameras
    Added ability to listen to SimConnect_Text messages with SimConnect_SubscribeToSystemEvent
    Scaleform panel samples for:
        Airspeed Indicator
        Altimeter Instrument
        Artificial Horizon Indicator
        Autopilot
        Control Display Unit
        Cyclic and Collective
        Heading Gauge
        Magnetic Compass
        Multi-Function Display
        Vertical Speed Indicator

Fixes and Improvements

    Fixed bug preventing VK_NUMPAD keys from being handled correctly through SimConnect
    Add-on dlls now automatically search current directory for dependent dlls
    Fixed issue where SimConnect_RequestFacilitiesList would not return the complete list of relevant facilities in some cases
    Fixed incorrect pointer type in GetParameter function in gauges.h header
    Unified SimConnect and simulation variable functionality by providing the same capabilities in each system
    SimConnect_RequestAttachPointData now correctly returns the requested object id and also supports SIMCONNECT_OBJECT_ID_USER
    Fixed Unicode bug when exporting models with duplicate parts
    Fixed bug preventing the ExternalSim sample project from building in debug.

The Lockheed Martin Prepar3D team loves hearing about your experiences with Prepar3D at our Forums. The forums also give us an opportunity to listen to your feedback as we continue Prepar3D development. We’ve partnered with our forum users and with several featured developers to continue to bring added features, enhancements, and optimizations all while enabling additional backwards compatibility, making bug fixes, and improving stability.

Thank you for your continued support for Prepar3D.

We hope you find that Prepar3D v4.2 continues to be the most immersive learning, simulation, and training platform available.


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Re : [P3D] v4.0 - 4.3

Ça c'est entre v4,0 et 4,1:

New Features

    Virtual Reality (VR) is now available in any view and has its own dedicated menu
    Added interactive mouse pointer in VR
    Added support for 4k Virtual Cockpit (VC) textures
    Custom icons can be placed and rendered in the world. Their location can also be viewed in the 2D map.
    Health points for the ownship are now displayed in InfoGen text
    Added “HideMouseLookCrosshair” config option to disable the cross icon when using mouse look
    Notification text can now be added using the “CustomNoticeText” config option
    Added support for cockpit rain effects. Added effect to default vehicles (requires Content installer)

New Features (Professional Plus Only)

    High-Level Architecture (HLA) network interface is implemented (experimental – work in progress)

Fixes and Improvements

    Fixed an issue where turn rate was incorrect for large ships
    Fixed an issue that prevented legacy Prepar3D v1 SimConnect apps from properly connecting
    Fixed various z-ordering issues with primitive objects
    Fixed issue with SimConnect port values being written incorrectly to the registry
    Fixed intermittent issue with autopilot glide slope
    Barometric pressure units now display correctly in the Custom Weather screen
    Added scenario favorites button back to the Load Scenario screen
    Updated select camera control descriptions to be more consistent
    Fixed issue where weather data for animated scenery objects was invalid after a vehicle change
    Fixed rotation issues with certain lights and effects
    Fixed crash that could occur when calling the FlightPlanDeleteWaypoint function within a gauge
    Updated the default Max VC Texture Size config entry to 4096
    Fixed bug where user vehicle would still move to new location after hitting cancel from the Scenario Edit screen
    Fixed shader support for pre-lit materials without textures
    Fixed crash that could occur when zooming the GPS map
    Duplicated panels are now saved into scenario .fxml files
    Fixed crash that could occur when attempting to change airports at certain locations
    Fixed crash that could occur when reading in invalid autogen data
    Panels with pixel_size value set in config now correctly save their position in fxml files
    Fixed bug where changing the time in small increments in the Startup Screen did not update the simulation
    Fixed bug where quickly hitting enter after typing an entry in the Airport Select screen would not change the user’s location
    Fixed bug where structured scenarios would load incorrectly at the startup screen when set to default
    Fixed bug where unlimited frame rate value was written out differently in saved profiles compared to Prepar3d.cfg settings
    The ATC window now longer processes key commands when key modifiers (Shift, Ctrl, Alt) are held down
    The ATC window now processes key commands when undocked and not focused
    Updated Learning Center file encodings to support Unicode characters
    Autogen polyline buildings now respect the autogen building density slider value
    Fixed issue that prevented light rotation key commands from controlling attached landing lights
    Fixed issue that prevented HDR lighting values from syncing correctly in VR
    Fixed several cases where attached effect rotation values would not update correctly
    Previous camera settings are now restored correctly when leaving VR
    Fixed edge cases where full screen would not black out the main view at the Startup Screen
    Fixed issue preventing full screen resolution from being set correctly in the Startup Screen
    Fixed issue that prevented vehicles from positioning correctly on platforms when loading a scenario
    Updated VR social screen to show both stereo and single views
    Fixed erroneous ordering error that would display when opening Scenery Library with certain add-on sceneries installed
    VR can be disabled with the “LoadVirtualReality” Prepar3D.cfg option
    “Reload User Object” key command now additionally flushes and reloads textures
    Fixed issue that would cause ribbon visual paths to stop drawing after a short period of time
    SpeedTree models now draw correctly in Radar and GData sensor modes
    Fixed view change issues when using the view change hot key in a view group
    VR can be enabled at startup with the “EnableVirtualRealityOnStartup” Prepar3D.cfg option
    Improved detection of VR headsets with more robust error reporting
    Fixed crash that could occur after installing a large number of scenery add-ons

Fixes and Improvements (Professional Plus Only)

    Fixed bug where weapon loadouts would load incorrectly after a reset if the loadout title contained a comma
    Distributed Interactive Simulation (DIS) heartbeat now more configurable
    Attached DIS entities now correctly handled

Multiplayer Updates
New Features

    Added radio frequency support and direct voice chat through multiplayer Chat Window

Fixes and Improvements

    Improved panel state management when entering multiplayer

SimDirector Updates
New Features

    Scaleform Objects can now be placed and rendered within the VC
    The starting waypoint can now be set for AI Objects

Fixes and Improvements

    Gizmo buttons now toggle based on gizmo state
    Fixed slow down when entering the visualization
    BGL can now be exported again through SimDirector
    Fixed bug where translation gizmo would not be selectable if partially off screen
    Fixed crash that could occur when clicking panels while recording a Virtual Instructor (VI) session
    The position of copied objects is now slightly offset from the original
    Camera Objects can now be referenced by View Change Actions
    Fixed issue that prevented object rotation values from exporting to BGL
    Fixed issue where the xml file name would be truncated after the first period when clicking “Save as”
    Camera name validation errors now link to the correct property
    Fixed bug where navigation visuals would stay enabled in SimDirector if changed in core Prepar3D
    Fixed issue preventing RPN scripts from working correctly with Script Triggers

Prepar3D Content
New Features

    Added rain effect to cockpit glass in default vehicles
    F-16A and F-16AM now feature a Helmet Mounted Display (HMD) reticle, which can also be viewed in VR

Fixes and Improvements

    Added configurable max_turn_rate for boat SimObjects
    Updated default scenario flt files to support Unicode characters
    Fixed flashing that would occur with the Fury 1500 when in Black Hot IR mode
    Fixed missing cockpit textures in the F-16
    Removed incompatible AI models

Prepar3D Scenery
Fixes and Improvements

    Fixed missing textures in St. Louis Adams Mark
    Removed invisible objects that could cause vehicle to crash at KBWI

Prepar3D SDK
New Features

    Weather PDK now supports all functions available in SimConnect
    Added CustomIcons sample showcasing new custom icon capabilities
    Added additional Window PDK functions supporting 3D window positioning
    Added PDK Menu service

Fixes and Improvements

    Updated various documentation including Panel API, user selectable vehicles, texture types, and add-on scenery
    Expanded IsSelectableVehicle support for use in fltsim cfg sections
    Fixed issue where Weather METAR functions in SimConnect and PDK would return different formats
    Fixed issue where the bounding box and radius override values were not being written out correctly by the 3dsMax exporter
    Fixed issue that prevented Optimize Parts from working with complex vehicle models
    Updated targeting pod sample showing controllable camera functionality
    Removed Learning Management System (LMS) SDK sample and associated documentation
    Added Managed Scenario Controller SDK sample. This can be used with LMS integration among other applications.
    Fixed SimConnect_Text issue with displaying extended ASCII characters
    Fixed issue with 3dsMax plugins not exporting OverrideRadius and OverrideBoundingBox values
    Added key event token and event id lookup functions to PDK
    Fixed crash and added warning message when attempting to create VC textures with filenames greater than 16 characters
    Fixed crash in managed SimConnect applications on shut down. These applications will need to be recompiled for this change to take effect.
    Fixed several issues with the EnvironmentForceManager

The Lockheed Martin Prepar3D team loves hearing about your experiences with Prepar3D at our Forums. The forums also give us an opportunity to listen to your feedback as we continue Prepar3D development. We’ve partnered with our forum users and with several featured developers to continue to bring added features, enhancements, and optimizations all while enabling additional backwards compatibility, making bug fixes, and improving stability.

Thank you for your continued support for Prepar3D.

We hope you find that Prepar3D v4.1 continues to be the most immersive learning, simulation, and training platform available.


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Re : [P3D] v4.0 - 4.3

Ben voilà, c'est bien ce que je disais - les mises à jour servent bien à quelque chose .... laugh=8=8


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PC annexe: w10/64; i5 6500; Z170; 8Gb/2800; GTX 750 Ti; écran 32".

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Re : [P3D] v4.0 - 4.3

M'enfin, tout le monde sait que les mises à jours ne servent à rien, elles ne justifient que le maintien de l'emploi des développeurs.


Blédina: "Essayer c'est grandir"

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